May 06, 2006, 08:08 PM // 20:08
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#21
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There is no spoon.
Join Date: Jun 2005
Location: Netherlands
Profession: Mo/
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/signedsignedsignedsignedsigned
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May 06, 2006, 09:57 PM // 21:57
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#22
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Furnace Stoker
Join Date: Oct 2005
Location: Kali
Profession: W/E
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I see the point you are getting at.
But I think it is just a more complex way to solve a minor problem.
I think just asking for a Armor Closet of sort (a seperate storage unit where you can store all your armors, possibly at the character selection screen) should be enough.
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May 07, 2006, 12:11 AM // 00:11
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#23
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Jungle Guide
Join Date: Jul 2005
Location: Kuala Lumpur, Malaysia
Guild: Deimos Tel Arin [CCTV]
Profession: W/
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Thank you all for the feedback given.
Much appreciated.
Cheers, mates.
Quote:
Originally Posted by Nevin
The whole "Armor looks with any stat you want" is already drifting away enough from the core aspect of RP. I think this is over doing it.
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Are you talking about all the new armours in Cantha being "Same Appearance of full set of Armour with any stats I want"?
How do you define "drifting away enough from the core aspect of RP"?
And how would this be over doing it?
Guild Wars is a world where magicks exist, a world of swords and sorcery.
A magical set of enchanted essence armour that could absorb the essence of other armours,
and able to morph into the appearace of the absorbed armour seems fine with me,
given that the fantasy nature of the world of Guild Wars.
Quote:
Originally Posted by Tien ak
an Armor to be able to do that is a tad silly
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Aye, Male Warriors running around wearing "Men-Bra" (15K Marman Grotto's Gladiator set) is not silly then?
Mate, the world of Guild Wars is a fantasy world.
I'm talking about a set of magical enchanted essence armour.
Quote:
how about a stat merchant who can infuse any armor with any stat so if you made the wrong choice with FoW you could change it and not fork out anouther 800k.
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Aye, this idea is workable.
But I want a permanent solution.
Quote:
Originally Posted by actionjack
But I think it is just a more complex way to solve a minor problem.
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Aye, that is correct. The problem of insufficient storage capacity.
Well, since this is a suggestion forum.
I am here to provide my ideas in any way possible in order to make Guild Wars a better game for the community.
Quote:
I think just asking for a Armor Closet of sort (a seperate storage unit where you can store all your armors, possibly at the character selection screen) should be enough.
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An Armour Closet at the character selection screen would be very inconvenient, mate.
I would have to log-out to the character selection screen each time I wanted to access the Armour Closet, then re-log back in and have to click on all the henchies to select and add them to my party again.
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May 07, 2006, 03:24 AM // 03:24
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#24
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Krytan Explorer
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I think its reasonable for a player to have every set of armor type (not design) for every class they play for their pve characters.
The penality of that is there is little inventory space to do that and also to collect much of anything else, which isnt right imo.
Your idea is complicated, but it address that issue.
A closet isnt a bad idea either.
Whatever will allow a character to carry one set of each type of armor without killing thier inventory is good.
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May 07, 2006, 03:46 AM // 03:46
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#25
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Furnace Stoker
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Quote:
Originally Posted by Tuoba Hturt Eht
Thank you all for the feedback given.
Much appreciated.
Cheers, mates.
Are you talking about all the new armours in Cantha being "Same Appearance of full set of Armour with any stats I want"?
How do you define "drifting away enough from the core aspect of RP"?
And how would this be over doing it?
Guild Wars is a world where magicks exist, a world of swords and sorcery.
A magical set of enchanted essence armour that could absorb the essence of other armours,
and able to morph into the appearace of the absorbed armour seems fine with me,
given that the fantasy nature of the world of Guild Wars.
Aye, Male Warriors running around wearing "Men-Bra" (15K Marman Grotto's Gladiator set) is not silly then?
Mate, the world of Guild Wars is a fantasy world.
I'm talking about a set of magical enchanted essence armour.
Aye, this idea is workable.
But I want a permanent solution.
Aye, that is correct. The problem of insufficient storage capacity.
Well, since this is a suggestion forum.
I am here to provide my ideas in any way possible in order to make Guild Wars a better game for the community.
An Armour Closet at the character selection screen would be very inconvenient, mate.
I would have to log-out to the character selection screen each time I wanted to access the Armour Closet, then re-log back in and have to click on all the henchies to select and add them to my party again.
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In an RP theres always setbacks. The fine line between practicality and visuals. How many times have you played an RPG or anything for that matter in which you've come across a situation where "X" is better then "B" but "B" looks better then "X". This diffentriates players. Many people dislike it, and at first I did too. But now I'm starting to miss the fine line which seperate the players who wanted to look pretty and the ones who wanted to kick ass.
P.S. - Theres been more then 1 no.
Last edited by Nevin; May 07, 2006 at 03:55 AM // 03:55..
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May 07, 2006, 04:47 AM // 04:47
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#26
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Jungle Guide
Join Date: Jul 2005
Location: Kuala Lumpur, Malaysia
Guild: Deimos Tel Arin [CCTV]
Profession: W/
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Again, I must express my appreciation for all those who commented.
Your feedback is much appreciated.
Thank you.
Quote:
Originally Posted by Nevin
In an RP theres always setbacks.
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Setback
Quote:
n : an unfortunate happening that hinders or impedes; something that is thwarting or frustrating
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I understand, but would not it much more better to make Guild Wars's PvE roleplaying characters' experience have less "setbacks" instead?
Quote:
The fine line between practicality and visuals.
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Myself I would prefer functionality aka practicality.
Good visuals are an added bonus.
The exception is both 1.5K and 15K Dragon set.
Except for the Dragon Gauntlets and Dragon Boots, I find that the rest are just hideous.
Sorry to all those Dragon set owners out there, this is just me.
Quote:
How many times have you played an RPG or anything for that matter in which you've come across a situation where "X" is better then "B" but "B" looks better then "X".
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Well, I can't really remember. I've played too many CRPGs.
But for myself, I would use "X" until I can find "S" which looks as good as or even better than "B", and as good as or even better than "X".
If "S" never shows up, I'll end up using "X" till the end.
Quote:
This diffentriates players.
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What do you mean? Do you mean this?
Players who look pretty but unable to kick ass
versus
Players who don't look pretty but able to kick assDo you mean that they dislike using good but ugly items?
Well, back in Tyria, I did find the "Cardboard" Collectors' Sword to be quite "not pretty" at first.
But after some time, I've came to accept it.
Quote:
But now I'm starting to miss the fine line which seperate the players who wanted to look pretty and the ones who wanted to kick ass.
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Aye, I want to look pretty, and kick ass.
Quote:
P.S. - Theres been more then 1 no.
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Polls are only calculated beyond the
15th Post,
Quote:
Originally Posted by Tuoba Hturt Eht
Original post edited and updated.
I have revised the idea.
Read through and comment again.
Anyform of feedback, is much appreciated.
Thank you.
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Because, the original idea was way much different and had received much negative feedback from the public.
Hence, the old idea was discarded and a revised one is born.
Even the title was changed, as the new revised idea did not match the previous title.
Thank you for your time.
Any form of feedback, is much appreciated.
Thank you.
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May 07, 2006, 05:36 AM // 05:36
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#27
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Desert Nomad
Join Date: Mar 2006
Guild: The Benecia Renovatio [RenO]
Profession: Mo/
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Armor differences are good.
That way when you see that noob in full 15k ascalon, you know not to accept them.
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May 09, 2006, 02:56 AM // 02:56
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#28
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Desert Nomad
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I don't think it should be possible to have one armour for sets like this. However I do think there should be special armour (probably with FoW prices) that can switch between up to 3 runes you put on it. For example a piece of armour has a superior protection prayers rune on it; double click it and it has a superior healing prayers rune on it; double click it again and it has a major divine favour rune on it.
Currently I have to carry a few sets of armour and headpieces with me depending on which attribute I am using, and this would mean you have a couple of pieces of armour that change their rune, and you don't need to use extra inventory slots for it. You would still need different headpieces unless you could buy a switchable one of those too.
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May 09, 2006, 03:11 AM // 03:11
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#29
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Jungle Guide
Join Date: Jul 2005
Location: Kuala Lumpur, Malaysia
Guild: Deimos Tel Arin [CCTV]
Profession: W/
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Quote:
Originally Posted by Carth`
I don't think it should be possible to have one armour for sets like this.
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Why Not? Are you talking about technical issues or game lore issues?
Quote:
However I do think there should be special armour (probably with FoW prices) that can switch between up to 3 runes you put on it.
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Why FOW prices? Check the replies of the 2nd to 14th post in the 1st page of this topic. People do not like outrageous prices.
ANET gave us freedom in builds customization by doing away the refund points.
This idea would serve to fuel the ultimate goal of achieving true freedom of customization, able to change Armour stats, runes at will.
My idea is to be able to have an armour that can change the:
- Appearance
- Stats
- Runes
of any of the 5 armour pieces while that character wearing this "Essence Armour" is in a Town or Outpost.
This idea could also serve as an end-game goal for PvE characters.
A quest to "absorb" the essence of all armours in Tyria and Cantha, and including the Fissure of Woe, of course.
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May 09, 2006, 03:22 AM // 03:22
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#30
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Lion's Arch Merchant
Join Date: Jan 2006
Guild: The Organization of Dawn [DAWN]
Profession: W/D
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/signed
pretty awesome if u ask me
but if u wouldnt have added to buy the armor that wouldve been messed up
but any other way, this is cool
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May 09, 2006, 07:12 PM // 19:12
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#31
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Forge Runner
Join Date: Aug 2005
Location: Ontario, Canada
Guild: Glengarry Fencibles
Profession: R/
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/signed
Great idea that you have to acquire the armor first before adding it to the "Morph" potential of the armor.
I like the idea of having any skin with any of the stats from the specific pieces that you have added to the "Morph" armor. Example: havine Ranger Scouts stats from the chest on a Druid's skin.
Would you be able to throw each of the dyes in there as well or would they have to be dyed post "Morph".
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May 09, 2006, 07:18 PM // 19:18
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#32
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Academy Page
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i like it
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May 09, 2006, 08:12 PM // 20:12
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#33
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Frost Gate Guardian
Join Date: Aug 2005
Profession: Mo/Me
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/notsigned
This idea is overly complicated. Anet already said that they will be adding in an armor modifier to the game to update old armor sets, and perhaps change the stats on current ones?
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May 10, 2006, 01:11 AM // 01:11
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#34
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Jungle Guide
Join Date: Jul 2005
Location: Kuala Lumpur, Malaysia
Guild: Deimos Tel Arin [CCTV]
Profession: W/
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Quote:
Originally Posted by Dougal Kronik
Would you be able to throw each of the dyes in there as well or would they have to be dyed post "Morph".
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Regarding dyes, I have not come up with a method to deal with them.
Quote:
Originally Posted by Draygo Korvan
/notsigned
This idea is overly complicated.
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Yes. I believe it would be quite difficulty to write the codes for this feature.
However, I believe such an implementation will greatly enchance the gaming experience for the PvE characters.
Quote:
Anet already said that they will be adding in an armor modifier to the game to update old armor sets, and perhaps change the stats on current ones?
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This does not resolve the issue that there is simply not enough storage capacity to hold all the armour sets.
This new feature "Essence Armour" will be an affordable end game goal for all PvE characters.
Many people can afford the non-Obsedian set 15K armours, hence the pricing of 15K ought to be a reasonable amount for this "Essence Armour".
People can craft this "Essence Armour" and then start their journey to absorb the essences of all the armour sets in Tyria and Cantha, and all future chapters of Guild Wars.
Last edited by Tuoba Hturt Eht; May 10, 2006 at 01:14 AM // 01:14..
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May 10, 2006, 01:20 AM // 01:20
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#35
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Wilds Pathfinder
Join Date: Jul 2005
Location: ATLANTA
Guild: No Clue [emt]
Profession: W/R
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/SIGNED
perfect..
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May 10, 2006, 01:25 AM // 01:25
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#36
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Krytan Explorer
Join Date: Nov 2005
Location: Lexington, SC
Guild: Grenths Mercenaries[DEAD]
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/signed this is a great idea xpecially considering the lack of storage space
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May 10, 2006, 01:31 AM // 01:31
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#37
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Jungle Guide
Join Date: Mar 2006
Profession: Mo/
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Hell you could even give a title for obtaining a full "essence" armor. If anyone considers that an "ebayer's" title then they should also consider the skill hunter title to be on aswell =\
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May 10, 2006, 02:50 AM // 02:50
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#38
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Jungle Guide
Join Date: Jul 2005
Location: Kuala Lumpur, Malaysia
Guild: Deimos Tel Arin [CCTV]
Profession: W/
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Quote:
Originally Posted by Lurid
even give a title for obtaining a full "essence" armor.
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Well, this would not work since there will be new armour sets in every new chapter.
However, the titles could work if it were chapter based.
To all those who commented, I thank you.
Your feedback regarding this topic is much appreciated.
Cheers.
Again, feedback in any form is much appreciated.
Keep 'em coming.
Cheers.
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May 10, 2006, 04:41 PM // 16:41
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#39
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Lion's Arch Merchant
Join Date: Feb 2006
Guild: Crystal Indignation
Profession: R/W
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Quote:
Originally Posted by Tuoba Hturt Eht
Thank you all for the feedback given.
Much appreciated.
Cheers, mates.
Are you talking about all the new armours in Cantha being "Same Appearance of full set of Armour with any stats I want"?
How do you define "drifting away enough from the core aspect of RP"?
And how would this be over doing it?
Guild Wars is a world where magicks exist, a world of swords and sorcery.
A magical set of enchanted essence armour that could absorb the essence of other armours,
and able to morph into the appearace of the absorbed armour seems fine with me,
given that the fantasy nature of the world of Guild Wars.
Aye, Male Warriors running around wearing "Men-Bra" (15K Marman Grotto's Gladiator set) is not silly then?
Mate, the world of Guild Wars is a fantasy world.
I'm talking about a set of magical enchanted essence armour.
Aye, this idea is workable.
But I want a permanent solution.
Aye, that is correct. The problem of insufficient storage capacity.
Well, since this is a suggestion forum.
I am here to provide my ideas in any way possible in order to make Guild Wars a better game for the community.
An Armour Closet at the character selection screen would be very inconvenient, mate.
I would have to log-out to the character selection screen each time I wanted to access the Armour Closet, then re-log back in and have to click on all the henchies to select and add them to my party again.
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Don't worry this isn't a flame.
I agree that male warriors in glads looks dumb not as bad as female one tho that just plain perv armor
But even though Guild wars is a world based were magic is around...I don't know it just sounds not very guild wars like I said just an armor crafter with every set in the game would do the job.
Oh and I agree on Action Jacks idea of armor storage.
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May 10, 2006, 04:57 PM // 16:57
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#40
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Krytan Explorer
Join Date: May 2005
Guild: The Zaishen Force
Profession: Me/E
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I'm not sure... It's a nice idea, but it might disrupt certain aspects of the economy.
For example, the fact that I have to find sets of runes for each of my armor sets, and sometimes have to buy more than one armor set so I can use different runes, is a hassle, but perhaps necessary.
If you only require one rune to be "absorbed" in order to be customized into any of the available armor stats, I could change my Enchanter's Attire into Rogue's Attire to get more armor without having to buy new runes for it... The demand for runes go down and the economy changes...
Also, the fact that I have to buy more armor to accomodate different runes is a money sink, another important aspect of the economy. If I can just get all the superior runes into my armor piece and then pick which one I want to use depending on the build, I don't have to buy a new armor piece to go with every one of my runes...
We already have easily customizable armor for PVP, where you can get any set of stats to go with any rune you have earned. Your idea would pretty much turn RP into the same thing, where you just unlock new properties for your armor like earn runes for PVP armor...
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